Wander Terindale
The World
Between chapters, the kingdom keeps moving. Characters carry histories the page only glimpses. Places hold names the road has forgotten. This is the room you wander into when you need to remember who someone is, or where you've been.
The Map
the kingdom drawnTerindale, drawn as the road has known it. Kinlan and Lorn, Arlinstead and Grenwood, Mount Vyrn east of all of them, and the route the party walked inked in crimson.
Characters
14 entriesThe men and women walking the road north. Their faiths, their faults, the threads they are tangled in.
Places
15 entriesKinlan, Lorn, Arlinstead, Grenwood, the lightning-split oak. The shape of Terindale, one location at a time.
Factions
3 entriesThe Covenant. The Ashen. The Prophetess's cult. The unaffiliated who walk their own roads.
Glossary
4 entriesThe Stone. ARLIC. The Old Tongue. The three-curved-line symbol. Words that begin to mean something only after the chapter that names them.
A note on what's here
The World grows alongside the chapters. Each entry surfaces only what its earliest chapter has earned. Later developments are held back. The road still has reveals to make.
